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3.3.5 feral arena tactics
3.3.5 feral arena tactics





For low health targets you can use 1 CP, low energy Bites to refresh Rip. Crit chance is doubled Vs bleeding targets. Refreshes your rip if the target is 25% or less. Try to hit this with at least 50 energy pooled and all 5 CPs, for the most damage. Best one shot damage ability that you have. CPs increase the damage, not the duration. Savage Roar – keep this up at all times.You now have 5 CPs and enough energy, time to spend it… Ferocious Bite has higher crit chance vs bleeders.Swipe – hits all nearby opponents, does 20% more if they’re bleeding. Only has occasional use in the BGs, rare use elsewhere.(Those two damage increases stack.) It also slows the enemy. If stealthed it does 35% more and also has a doubled crit chance. These attacks will do extra damage to opponents already bleeding: Only has occasional use in the BGs, rare use elsewhere. Thrash – strike all within 8 yards and add a bleed to each.About the most efficient way to do damage, if the fast will last that long. Rip – Finishing strike, more CPs = more damage.Rake – Bleeds for 15 seconds, stuns if used from stealth.This will make it harder for Rogues and enemy Ferals to get back into stealth and stay there long enough to attack you, in addition to the continuous damage they’re doing. Some of your attacks will add a bleed to your opponent. Try to save your Wild Charge as a gap closer. AKA: Tearing the Other Guy to PiecesĬP = Combo Point. Surging Vitality – alternate pick to proc one of your best stats.Versatile – must be stacked in matchups where you’re struggling to survive.Devour Vitality – easy to obtain corruption found on An’zig Vra.Gushing Wound – excellent choice to increase your damage for very little corruption.Conflict and Strife – should be used in matchups where you’re struggling to live or if you want access to Thorns along with 3 other PvP talents.Breath of the Dying – this is your best offensive major essence due to the low cooldown when used on targets above 80% or below 20%.Boots: Panda Step, +8 Mastery and slightly faster run all max out at item level 136.Belt: Engineers can add some “enchants” to their own belts and Blacksmiths can add a gem socket.Gloves: Superior Haste, +20 Haste, 136 item level max.

3.3.5 feral arena tactics

  • Wrist: Greater Agility, +13 Ag, Max is 136.
  • 3.3.5 feral arena tactics

    Weapons: Force Multiplier: Sometimes gain +264 Ag and +160 Mastery, Haste, Or Crit (it picks your highest stat.) 15 seconds.Legs: Shadowleather Leg Armor, +13 Ag, +8 Crit, Requires a level 85 to apply, item level 136 max.

    3.3.5 feral arena tactics

    Shoulders: Tiger Claw, +12 Ag, +4 Crit, max item level is 136.Chest: Glorious Stats: +10 to all stats, max item level is 136.Back: Binding of Agility, +9 Ag, Cannot be used past item level 265.Neck: Mark of the Claw: Sometimes increase Crit and Haste by 45 for 6 seconds.This first group is for items that are available as heirlooms. Legs and Shoulders require a level 85 to apply the enchant, but then your level 1 can use the gear. We recommend only enchanting Heirlooms, unless youi’re going to stick with one level for awhile, eg: Level 19 twinkage. High level enchants will scale down to lower levels. If you are doing lower level PvP you can enchant other items. In BFA you can only enchant Weapons and Rings. These are easy, assuming you have any slots. Talents can be changed, on the fly (and you are out of combat,) and all you need is one Tome of the Quiet Mind. Or to be in a “rested XP” area.įeral PvP Gems, Enchants, Azerite, and Corruption Gems Haste speeds up everything you do, including cooldowns, spell casting, how fast your bleeds tick, and so on. Mastery is a nice improvement to our bleeds. Versatility gives you a % bonus to your damage and heals and half that for your damage reduction. Weapon: Two handed Agility weapons are your best damage add.







    3.3.5 feral arena tactics